Poradniki malowania / Warhammer: The Old World / Orc and Goblin Tribes / Night Goblin Mobs
Jak malować Night Goblin Mobs
Zdjęcia referencyjne, schematy kolorystyczne z dokładnymi farbami do każdego obszaru i gotowe modele innych malarzy — wszystko, czego potrzebujesz, żeby zacząć Night Goblin Mobs dla swojej armii Orc and Goblin Tribes.
Rola CorePunkty 3Frakcja Orc and Goblin TribesSystem Warhammer: The Old World
Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')
Każda farba poniżej prowadzi do jej odpowiedników w innych markach.
Jak wygląda seria Orc and Goblin Tribes
Schematy kolorystyczne
Orc and Goblin Tribes — Night Goblin Mobs
Almost entirely a black robe, which makes this an edge-highlighting exercise rather than a colour one — a wash does nothing on black and the model lives or dies on where the grey goes. Two spots of colour do the rest.
Black robe
- Abaddon Black Citadel
- Eshin Grey Citadel
- Dawnstone Citadel
- Administratum Grey Citadel
- Basecoat the robe Basecoat — Abaddon Black over the whole robe. Skip the wash — there is nothing for it to do on black, and it flattens what you paint next.
- Lift the folds Layer — Eshin Grey along the top of each fold, well short of the edge.
- Edge the cloth Edge highlight — Dawnstone on the fold ridges and the hem, then Administratum Grey on the hood rim alone. Stop before it reads as grey cloth — the robe should still look black.
Face in the hood
- Waaagh! Flesh Citadel
- Biel-Tan Green Citadel
- Warboss Green Citadel
- Basecoat the skin Basecoat
- Shade the hood shadow All-over shade — Let Biel-Tan Green pool where the hood overhangs — the face is supposed to be half in shadow.
- Catch the nose and brow Layer — Warboss Green on the nose and brow only. Everything deeper in the hood stays dark.
Eyes and teeth
- Mephiston Red Citadel
- Evil Sunz Scarlet Citadel
- Rakarth Flesh Citadel
- Screaming Skull Citadel
- Red eyes Detail — Mephiston Red first, then a smaller dot of Evil Sunz Scarlet inside it. Two matched dots is the whole effect.
- Teeth Detail
Spear hafts and bows
- Gorthor Brown Citadel
- Agrax Earthshade Citadel
- Baneblade Brown Citadel
- Basecoat the wood Basecoat
- Shade it All-over shade
- Highlight the haft Layer
Iron and moon glyph
- Leadbelcher Citadel
- Nuln Oil Citadel
- Ushabti Bone Citadel
- Screaming Skull Citadel
- Spear tips and blades Detail
- Paint the moon Freehand — Ushabti Bone crescent on the shield or banner, tidied with Screaming Skull. It is the one bright shape on the model, so it is worth the second pass.
Base
- Stirland Battlemire Citadel
- Ushabti Bone Citadel
- Rhinox Hide Citadel
- Texture the base Texture
- Drybrush the churned earth Drybrush
- Rim the base Detail
Wszystkie farby na tej stronie
19 farb we wszystkich schematach i poradnikach powyżej. Odhacz to, czego potrzebujesz, żeby zbudować listę, albo przejdź do farby, żeby znaleźć ją w innej marce.
- Abaddon Black Citadel
- Administratum Grey Citadel
- Agrax Earthshade Citadel
- Baneblade Brown Citadel
- Biel-Tan Green Citadel
- Dawnstone Citadel
- Eshin Grey Citadel
- Evil Sunz Scarlet Citadel
- Gorthor Brown Citadel
- Leadbelcher Citadel
- Mephiston Red Citadel
- Nuln Oil Citadel
- Rakarth Flesh Citadel
- Rhinox Hide Citadel
- Screaming Skull Citadel
- Stirland Battlemire Citadel
- Ushabti Bone Citadel
- Waaagh! Flesh Citadel
- Warboss Green Citadel
Więcej poradników malowania Orc and Goblin Tribes →
Prowadź ten projekt od ramki do gotowego modelu
Dodaj Night Goblin Mobs do stosu, odhacz farby, które już masz, i sprawdź, czego jeszcze brakuje, zanim otworzysz pudełko.