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Guías de pintado / Warhammer 40,000 / Salamanders / Redemptor Dreadnought

Cómo pintar Redemptor Dreadnought

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Rol VehiclePuntos 195Facción SalamandersSistema Warhammer 40,000

WalkerImperiumRedemptor DreadnoughtDreadnought

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Esquemas de color

Salamanders — Redemptor Dreadnought

Intermedio · 6 zonas

A vehicle wearing chapter colours. The recipe is the same; the surfaces are flat, large and unforgiving, so the technique changes. Painted in Salamanders colours, from primer to based.

Power armour

  1. Basecoat the armour plates Basecoat — Two thin coats, leaving the recesses slightly darker. Thin with water until the paint flows off the brush rather than sits on it.
  2. Shade the recesses Recess shade — Run the shade into panel lines and around raised details only. A full wash over the plates flattens the armour.
  3. Edge highlight the plates Edge highlight — A fine line along the top edge of each plate, where light would land. Stop before the line meets the next edge.

Shoulder trim and steel

  1. Basecoat the trim Basecoat — Keep the line clean — trim is what the eye follows, so a wobble here is more visible than one anywhere else.
  2. Shade the trim Recess shade — Agrax Earthshade where the trim meets the plate, so it reads as a separate piece of metal.
  3. Highlight the trim Edge highlight

Helmet lenses

  1. Fill the lens Basecoat — Fill the whole lens recess with the darkest amber.
  2. Leave a dark rim Layer — Cover the lens again but stop short of the bottom edge, leaving a crescent of the base colour.
  3. Dot the catchlight Detail — One small dot in the upper corner. The dot is what makes the lens read as glass.

Hull panels and sarcophagus

  1. Basecoat the large panels Basecoat — Large flat panels show brush marks a shoulder pad hides. Thin further than you would for infantry and build up three coats.
  2. Panel-line the hull Recess shade — Nuln Oil drawn along the panel gaps with the tip of the brush, not washed across the panel.
  3. Sarcophagus and ironwork Layer — The sarcophagus face and its steel surround are the focal point — spend the time here, not on the shins.
  4. Chipping along the leading edges Stipple — Sponge Rhinox Hide chips first, then a smaller Leadbelcher chip inside some of them.

Coal-black skin and flame weapons

  1. Basecoat exposed skin Basecoat — Salamanders have jet-black skin and burning red eyes — the single most recognisable thing about the chapter.
  2. Build the skin back up Layer — Eshin Grey on the brow, nose and cheekbones, then a sparing Dawnstone on the highest points only.
  3. Eyes and flamer nozzles Detail — Troll Slayer Orange eyes; scorch the flamer nozzle with Typhus Corrosion then a Ryza Rust drybrush.

Base

  1. Texture the base Texture — Astrogranite straight from the pot with an old brush, kept off the rim.
  2. Drybrush the rubble Drybrush — Administratum Grey, then a lighter pass so only the highest grit catches it.
  3. Paint the rim Detail — Abaddon Black around the rim in one steady pass. A clean rim is what makes a squad look finished.

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