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Painting guides / Warhammer 40,000 / Ultramarines / Assault Intercessor Squad

How to paint Assault Intercessor Squad

Reference photos, colour schemes with the exact paints for every area, and finished models from other painters — everything you need to start Assault Intercessor Squad for your Ultramarines force.

Role BattlelinePoints 75Faction UltramarinesSystem Warhammer 40,000

InfantryGrenadesImperiumAssault Intercessor SquadTacticus

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What Assault Intercessor Squad looks like

Colour schemes

Ultramarines — Assault Intercessor Squad

Beginner · 7 areas

Same armour recipe as the Intercessors, with chainsword teeth and a plasma pistol to break up the silhouette. Painted in Ultramarines colours, from primer to based.

Power armour

  1. Basecoat the armour plates Basecoat — Two thin coats, leaving the recesses slightly darker. Thin with water until the paint flows off the brush rather than sits on it.
  2. Shade the recesses Recess shade — Run the shade into panel lines and around raised details only. A full wash over the plates flattens the armour.
  3. Edge highlight the plates Edge highlight — A fine line along the top edge of each plate, where light would land. Stop before the line meets the next edge.

Bolter and metal

  1. Basecoat the metal Basecoat — Leadbelcher over the bolter body, barrel and any exposed pistons.
  2. Shade the metal All-over shade — Nuln Oil across the whole weapon — metallics are the one area that wants a full wash.
  3. Bring back the edges Edge highlight — Ironbreaker on the barrel rim and casing edges, then a spot of gold on the ammo feed.

Shoulder trim and gold

  1. Basecoat the trim Basecoat — Keep the line clean — trim is what the eye follows, so a wobble here is more visible than one anywhere else.
  2. Shade the trim Recess shade — Agrax Earthshade where the trim meets the plate, so it reads as a separate piece of metal.
  3. Highlight the trim Edge highlight

Helmet lenses

  1. Fill the lens Basecoat — Fill the whole lens recess with the darkest red.
  2. Leave a dark rim Layer — Cover the lens again but stop short of the bottom edge, leaving a crescent of the base colour.
  3. Dot the catchlight Detail — One small dot in the upper corner. The dot is what makes the lens read as glass.

Chainsword and plasma

  1. Chainsword housing and teeth Layer — Leadbelcher teeth over an Abaddon Black housing, then Nuln Oil to knock the shine back.
  2. Bare metal on the cutting edge Drybrush — A light Runefang Steel drybrush across the teeth only — this is where the eye lands.
  3. Plasma coil glow Glaze — Blue Horror over the coil, White Scar in the centre, then a Tesseract Glow glaze to tie it together.

Chapter markings

  1. Block in the right shoulder pad Basecoat — Ultramarines wear a bone pad on the right shoulder. Two thin coats beat one thick one over blue.
  2. Shade and clean up Recess shade — A pin-wash into the pad rim only — flooding the whole pad turns bone into mud.
  3. Highlight the pad and paint the chapter symbol Edge highlight — Screaming Skull on the upper edge, then the omega symbol freehand or transfer.

Base

  1. Texture the base Texture — Astrogranite straight from the pot with an old brush, kept off the rim.
  2. Drybrush the rubble Drybrush — Administratum Grey, then a lighter pass so only the highest grit catches it.
  3. Paint the rim Detail — Abaddon Black around the rim in one steady pass. A clean rim is what makes a squad look finished.

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