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Painting guides / Warhammer: The Old World / Kingdom of Bretonnia / Mounted Knights of the Realm

How to paint Mounted Knights of the Realm

Reference photos, colour schemes with the exact paints for every area, and finished models from other painters — everything you need to start Mounted Knights of the Realm for your Kingdom of Bretonnia force.

Role CoreFaction Kingdom of BretonniaSystem Warhammer: The Old World

Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')

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What the Kingdom of Bretonnia range looks like

Colour schemes

Kingdom of Bretonnia — Mounted Knights of the Realm

Intermediate · 7 areas

The army in one model: bright plate, a heraldic shield and a caparisoned warhorse. The plate is a metal lesson and the shield is a freehand one, so paint the horse first and the heraldry last.

Knightly plate

  1. Basecoat the harness Basecoat
  2. Shade the plate All-over shade — Nuln Oil everywhere, then a second coat into the joints only once the first is dry.
  3. Bring the plate back up Layer
  4. Sharpen the edges Edge highlight — Runefang Steel on the plate edges only. Bretonnian armour is polished, so the highlights carry it.

Caparison and surcoat

  1. Basecoat the cloth Basecoat
  2. Shade the drapery All-over shade
  3. Highlight the folds Layer — Altdorf Guard Blue over the raised cloth, then Teclis Blue on the fold ridges alone.
  4. Fleur-de-lys Freehand — Averland Sunset first — it covers over blue where a yellow layer will not — then Yriel Yellow on top of the same shape.

Shield heraldry

  1. Basecoat the field Basecoat — Two thin coats of Corax White over the whole shield face, then White Scar to bring it clean.
  2. Paint the charge Freehand — Block the shape in Mephiston Red first and tidy the outline with Evil Sunz Scarlet once it is dry.
  3. Rim the shield Detail

Warhorse

  1. Basecoat the coat Basecoat
  2. Shade the muscle All-over shade
  3. Drybrush the flanks Drybrush — Gorthor Brown along the grain of the hair, following the muscle rather than crossing it.
  4. Blaze, mane and hooves Detail — Ushabti Bone for a face blaze and the hooves; the mane stays darker than the coat.

Lance and tack

  1. Spiral the lance Detail — Paint the whole lance White Scar, then wrap a red band down it — the spiral is easier as stripes on white than as white on red.
  2. Straps and saddle Layer

Skin

  1. Basecoat the flesh Basecoat
  2. Shade the whole face All-over shade — Reikland Fleshshade does the work here — do not thin it, the recesses want to be dark.
  3. Bring the features back Layer — Cadian Fleshtone on the nose, brow and cheekbones, then Kislev Flesh on those points only.

Base

  1. Texture the base Texture — Battlemire over the whole base — Bretonnia fights across ploughed field and marsh.
  2. Drybrush the dried earth Drybrush
  3. Rim the base Detail

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